Tulsa King Recap: One Of Dwight's Crew Leads Dunmire Straight To The Secret Stash — Who Is It?

Well, so much for that goldmine Dwight was sitting on.

Theodore Montague's 50-year-old bourbon — aka the secret reserve that was supposed to make Manfredi millions — falls into Dunmire hands at the end of this week's Tulsa King. And the worst part about it? A member of Dwight's crew is responsible (though can you really blame him, given the circumstances?).

If you watched, you know what I'm talking about. And if you didn't, keep reading for the highlights of "The G and the OG."

I CALL SHOTGUN! | Agent Musso contacts Dwight and says he's got a mission for him, and he'll send a car. Dwight dodges his suspicious sister's questions and gets in the ride when it arrives. It's a self-driving car, which freaks Dwight the fudge out to the point that he pulls his gun and tries to kill the driverless vehicle. (Sounds weird, but it's quite funny.)

The car brings Dwight to meet Musso, where the fed announces that they're going on a road trip to Texas. Because he really has no choice, The General gets in the passenger seat, and away they go. I hope Musso brought good snacks! (Kidding: Everything about this guy screams "one single-serve packet of unsalted almonds will be good enough. And we're not making pit stops!")

Musso knows about Quiet Ray, calling him the "boss of bosses," but Dwight won't engage/confirm anything. They wind up getting pulled over for speeding by a local cop, and when Musso's FBI credentials don't impress the guy, Dwight steps out of the car and works his charms on the officer. He makes up a story about how pathetic Musso's life is and why he was speeding — Musso watches the whole exchange from afar, by the way — and eventually Dwight schmoozes them right outta the ticket by promising the cop some Oklahoma City Thunder tickets.

But what does Musso need Manfredi to do, anyway? There's a lowlife named Deacon ("this guy is pure evil," Musso says) who works in a jewelry/clock-repair shop, and Musso needs Dwight to go in there and act like a mafioso to gain the man's trust for future operations. So he does. Later, on the way back, we get the sense that Musso's mission actually isn't officially sanctioned: Whatever is going on with Deacon, it's personal.

CLEO LOSES IT | Back in Tulsa, Cleo worries aloud to Mitch that Dwight doesn't care as much about the distillery as her family did. "He's a good man, Cleo," Mitch reassures her, "and we're doing this together." Later, while they're out for a ride, she shoplifts a bunch of snacks and booze from a convenience store, slipping some of it down Mitch's pants in the process. He is surprised, but goes along with it.

Mitch is less excited, though, when Cleo starts drinking while she's behind the wheel. She gets drunker and angrier and eventually winds up doing donuts in Jeremiah Dunmire's manicured front lawn. She bursts out of the car and throws her bottle at the front door, then tries to light its contents on fire when they're spilled all over the porch. Mitch is NOT on board with any of this, but his door is stuck, and he struggles to get out of the ancient vehicle before Dunmire's security team takes her down. Both Cleo and Mitch end up being restrained by the tycoon's strong-armed goons.

Then Jeremiah Dunmire himself comes outside and coldly suggests that Cleo "accept the signs you've been given" regarding her family and its business. He orders his men to let the pair go, so they do. Mitch, his face a mix of concern and "WTF, woman?!" drives to the Bred-2-Buck, where he reads her the riot act. Slightly sobered and very sad, Cleo tearfully apologizes.

BINGO! | Meanwhile, Grace, Tyson and Bodhi tail Cole Dunmire in the least possible of stealth vehicles: Tyson's Tesla Cybertruck. They follow Jeremiah's son to a warehouse, and when they follow him inside, they find... a bingo game full of senior citizens? So they sit and play. Goodie shows up mid-game ("I thought we were about to get into something nefarious," Grace explains sheepishly, explaining her reason for calling him). Goodie looks around for two seconds and clocks that Cole and his goons are running a scam. And he proves it by interfering with the age-old con so that Tyson wins. Cole is super mad, but he pays Tyson rather than make a huge scene in front of the marks, er, clientele.

Dwight's crew go to a strip club named Strokers (side note: eyeroll) after, and Tyson throws around so much cast that a dancer named Serenity takes him back to a private room. They talk about their individual futures — she's got dreams, you see, she just wants to get out of Tulsa! — when their intimate moment is interrupted by Cole, who puts his gun to Tyson's head.

Outside, Cole and his men beat Tyson and demand to know the location of the pristine bourbon. Tyson is very bloody but he won't budge, so they up the stakes: Cole will count down, and if Tyson hasn't given up the location of the booze by the time he gets to 1, one of the goons will shoot Serenity.

When Cole gets to 2, the screen goes to black. The next thing we see is Cole on the Montague property, nearly drooling over the barrels of 50-year-old bourbon. "Bingo," he says. With the goods secured, he orders his guys to kill Tyson, whom they've got stashed in the Cybertruck's trunk. They fire into it repeatedly, but those things are literally bulletproof: He's freaked out, but fine.

At the end of the hour, Dwight is hanging out with Margaret when he gets a call from Goodie. He immediately goes to the Montague property to find his wheelman battered and the bourbon stolen. "How bad are you, Tyson?" he asks, concerned. "I'll live," Tyson replies. "Dunmire won't," Dwight promises.

Oh, and also of note: Armand's wife shows up at the distillery, frantic: He never showed up to see their kids, and now he's not picking up his phone. "My husband is missing!" she cries.  

Now it's your turn. What did you think of the episode? Sound off in the comments!

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